root/hodgestar/ZimWikis/KintaniValley/Mechanics.txt

Revision 571, 3.0 kB (checked in by hodgestar, 3 years ago)

Notes from Satoshi's War Memorabilia Exhibition.

Line 
1Content-Type: text/x-zim-wiki
2Wiki-Format: zim 0.26
3Creation-Date: Unknown
4Modification-Date: Thu, 21 May 2009 20:49:17 +0200
5
6====== Mechanics ======
7
8===== Dice =====
9* 0: Unskilled, d30+2
10* 1: Low, d30
11* 2: Below Average, d20
12* 3: Average, d12
13* 4: Above Average, d10
14* 5: High, d8
15* 6: Very High, d6
16* 7: Incredible, d4
17
18===== Honour =====
19* Unskilled: Lost, Shadowlands (Honour ~0)
20* Low: Ronin Scum (Honour ~1)
21* Below Average: (Honour ~1-2)
22* Average: (Honour ~2-3)
23* Above Average: (Honour ~3-4)
24* High: (Honour ~4-5)
25* Very High: (Honour >5)
26* Incredible: Unobtainable.
27
28===== Spells =====
29* Learn: Spl level <= (Spl Craft - 2) + (Ring - 2) - 1; Dfn -1, Afn +1
30* Casting: Ring + Spl Craft; TN = 12 - (Spl level)
31* Make Innate: XP equal to Spl level
32
33===== Combat =====
34* Initiative: Roll raw reflexes. Low is good.
35
36===== Allies =====
37* Influence:
38  * 1: Minor (no land / title)
39  * 2: Moderate
40  * 4: Major
41* Strength of Tie:
42  * 1: Go out of way for
43  * 2: Secretly risk family's honour
44  * 4: Anything
45
46===== Misc =====
47* Void -> +2 to TN
48* Raise -> -2 to TN
49
50===== Skills =====
51* Performance (for interaction)
52  * Emphases: Storytelling, Music, Acting
53* Artisan (for creating)
54  * Emphases: Painting, Ikebana, Composing 
55* Emphases in Performance of Artisan may count in either if appropriate.
56* Games:
57  * Emphases: Go, Shogi
58* Meditation:
59  * Void regained is (Meditation Skill - 1)
60
61===== XP =====
62* Skills: Triangular x 2; Emphasis required at every 2nd level (1, 3, 5, 7)
63* Emphasis: Triangular x 2
64* Traits: Triangular x 5
65
66====== New System ======
67
68===== Combat =====
69
70* Intiative:
71  * Reflexes Roll
72  * Bands: most raises -> least Raises, Plain Success, Failure
73  * Ordering within band is by number
74  * Initiative raises are secret
75  * Can raise for a stance
76  * Void on defense gives two raises.
77
78* Stances:
79  * Atk 1, Def 1, Move 0.5, Observe 0.5, Special +0.5
80  * Stances/Round = Skill Rank
81  * Can burn a stance for a raise.
82  * Extra attack techniques give an extra stance.
83
84* Attack, Defense, Damage:
85  * Attacked and Defender bid on raises.
86  * Attacker hits if:
87     * Attacker succeeds
88     * If the defender succeeds, you must have more raises
89     * If raises are tied and both succeed, it counts as a touch
90     * If both fail, much hilarity ensues
91  * Roll once for all attacks, once for all defenses
92
93* Dueling:
94  * Use Reflexes / Iajitsu.
95  * Acts like a normal combat round.
96
97* Combat rounds:
98  * initiative; assign stances; pair of attack and defense
99
100===== Other =====
101
102* Unskilled: Ring + d30 + penalty die
103* Test of Honour / Honour Roll: Replace Ring or Skill with Honour
104* Things which add +N x Ring (or Skill or Honour) -> roll Ring/Skill/Honour and get N free raises if you succeed.
105
106==== Magic ====
107
108* Roll: Element + Shugenja School
109* Each level of spell drops the target by one (i.e. makes it more difficult).
110* Innate gives free raise.
111* Affinity and deficiency function like emphasis and anti-emphasis.
112
113==== Schools ====
114
115* [[:Mechanics:HidaBushi|Hida Bushi]]
116* [[:Mechanics:TamoriShugenja|Tamori / Agasha Shugenja]]
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