Changeset 317

Show
Ignore:
Timestamp:
05/31/08 00:07:14 (4 years ago)
Author:
simon
Message:

Spells of Shoshi Yuusuke.

Files:
1 modified

Legend:

Unmodified
Added
Removed
  • hodgestar/PythonCode/DmTools/characters/soshi_yuusuke.txt

    r314 r317  
    3535Kata: 
    3636 
     37Spells: 
     38 
     39  Sense 
     40  Commune 
     41  Summon 
     42  Counterspell 
     43 
     44  == Secrets on the Wind (Air 2) == 
     45 
     46    Duration: Full concentration plus 5 minutes 
     47    Area of Effect: 50' radius 
     48    Range: 1 mile 
     49    Special Raises: You may raise once to increase the range by 1 mile.  
     50 
     51      You summon the Air kami to carry voices to you from long distances. You must have spent at least 10 minutes communing with the air kami in the targeted area within the past 48 hours in order to be familliar with the spirits there. This spell allows you to hear any conversations taking place in the targeted area. 
     52 
     53  == Yari of Air (Air 1) == 
     54 
     55    Duration: 1 Minute 
     56    Area of Effect: Self 
     57    Range: Self 
     58    Special Raises: You may Raise once and once only to increase the Yari's damage rating by +1k0  
     59 
     60      The kami of air cannot be touched, but will coalesce into a physical form if properly petitioned. This spell requests that they take the form of a deadly yari, far more dangerous than a wooden weapon. This weapon is weilded exactly like a traditional yari, using the Spears Skill. The Yari of air has DR 3k3. If you become unconscious or die, the Yari vanishes. 
     61 
     62  == Benten's Touch (Air 2) == 
     63 
     64    Duration: 1 hour 
     65    Area of Effect: target person 
     66    Range: Touch 
     67 
     68      Many Air Kami serve Benten, the fortune of Romantic Love. By asking the kami to impart their master's blessing, you can increase a target's social acumen. The target of this spell may roll and keep one additional die on all social skill rolls for the spell's duration, and is generally regarded as more attractive and witty than usual. 
     69 
     70  == Call Upon the Wind (Air 2) == 
     71 
     72    Duration: 1 Minute 
     73    Area of Effect: Target person 
     74    Range: Touch 
     75    Special Raises: You may Raise once to increase the rate of movement by 5' per round.  
     76 
     77      You can summon capricious air spirits to lift a target into the air, giving the target a limited form of flight for the spell's duration. When the spell's duration ends, the air spirits leave immediately, and make no attempt to safely return the target to the ground. 
     78 
     79  == Jade Strike (Earth 1) == 
     80 
     81    Duration: Instantaneous 
     82    Area of Effect: 1 target 
     83    Range: 100' 
     84    Special Raises: You may Raise once to increase the damage of this spell by +1k0. You may raise twice to declare an additional target. 
     85 
     86    By focusing on the purity of Earth, you summon a bolt of energy that destroys the corruption of the Shadowlands. Because the spell summons a green light and burns tainted individuals, it is called jade strike, though it is not solid like the mineral. For obvious reasons, this spell is known by nearly every Kuni and Jade Magistrate. Untainted targets attackes by this spell feel nothing at all, and may well take offense at having been suspected of harboring the Shadowlands Taint. Tainted targets of this spell take 3k3 Wounds. 
     87 
     88  == Purify Water (Water 1) == 
     89 
     90    Duration: Instantaneous 
     91    Area of Effect: 25' radius 
     92    Range: 10' 
     93 
     94      This simple prayer beseeches the kami to remove any impurities from their mortal manifestations. All water within the area of effect is changed into pure, pollutant-free, Taint-free water. This is a popular ritual among Crab traveling in the Shadowlands, although any water that remains in contact with contaminated water quickly becomes re-infested. This spell cannot affect water that has already been consumed. 
     95 
     96  == Heart of Mortality (Water 2) == 
     97 
     98    Duration: Permanent 
     99    Area of Effect: Self & target person 
     100    Range: 10' 
     101 
     102      You can align your elemental Water with that of another intelligent being, establishing a bond between you. So long as the target is within 1 mile, you can always sense what direction he is in and can target him with spells as if he were within the spell's normal range. The target of this spell must be willing to enter into the bond, and if he becomes unwilling at any point the spell automatically ends. If the target is more than 1 mile from you, all benefits disappear until he returns within the 1 mile range. Only one person may be affected by this spell at a time. If you attempt to cast Heart of Morality on a second person, it dispels the first bond. 
     103 
     104  == Essence of Air (Air 3) == 
     105 
     106    Duration: 5 Rounds 
     107    Area of Effect: Self 
     108    Range: Self 
     109 
     110      This spell invites the Air kami to merge with your essence, suffusing your soul with the very substance of Air You become insubstantial, and can pass through solid matter. Normal movement is halved while this spell is in effect and you cannot use any other spells for the duration. 
     111 
     112  == Wisdom of the Kami (Air 3) == 
     113 
     114    Duration: 1 hour 
     115    Area of Effect: Self 
     116    Range: Self 
     117 
     118      Although there is always an element of risk involved, you can invite the kami into your mind, imparting a fraction of their knowledge. While the kami are assistimg you, you add your School Rank to your rank in any one Skill that you declare at the time of casting. This spell may target Skills in which you have no ranks. The affected Skill may not be changed without a second casting of the spell. At the duration's end, the kami withdraw all traces of their wisdom, removing all bonus ranks in the target Skill. 
     119 
     120  == Lady Moon's Legion (Air 4) == 
     121 
     122    Duration: Full Concentration plus 20 minutes 
     123    Area of Effect: Self, targeted people 
     124    Range: 20' 
     125 
     126      by convincing the Air kami to block the vision of others, you can render invisible yourself and a number of people within range equal to your Air Ring. Non-magical means of perception simply do not register the effected individual's prescence. Any affected individual who speaks aloud to others, attacks, or otherwise draws attention to himself immediately forsakes the kami's protection and becomes visible. 
     127 
     128  == Blessing of Jizo (Air 6) == 
     129 
     130    Duration: Casual Concentration plus 10 minutes 
     131    Area of Effect: Self 
     132    Range: Self 
     133 
     134      Air kami are capricious, and are capable of evading and redirecting kami of other elements, even those of Earth. A shugenja who entreats them for protection can be safe from magical effects of all sorts for the spell's duration. Any spell directed against you for the spell's duration is reflected back against the opposing caster just as if they had been the original target. Area effect spells that do not specifically target you are not reflected, but neither do they affect you in any way. 
     135 
     136  == Regrow the Wound (Water 3) == 
     137 
     138    Duration: Total Concentration 
     139    Area of Effect: Target Person / Creature 
     140    Range: Touch 
     141 
     142     The target heals a number of wounds per round equal to your Water ring until no damage remains. 
     143